Wednesday, January 04, 2006


First (showable) managed C# DirectX test. The results aren't exactly the next generation Quake engine, but I'm really proud of it:

For another project I have in mind (yes, it's a game), I've thought on using DirectX for simulating a six sided dice rolling. The screen capture you see is from an executable file, but I want to convert it to a user control, so anyone can use it on their projects... if there's anyone who sees this as something usable, that is. When it's converted to user control and I had published the code somewhere (I'm thinking CodeProject) I'll post the link here.

But for now I just wanted to brag a little. :)


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